nicho.wtf
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project prototype 25 Jun 2026 #0066
pixeljump

A pastel pixel-art idle/incremental game where jumping is the whole engine — you hop a sprite up soft meadow ledges, automate it through an upgrade tree, then prestige into new worlds. It’s built with Vite, React, TypeScript, Zustand, and a Canvas 2D renderer. It deliberately breaks my usual monochrome rule and leans into pastel. The design is approved and the first playable slice is in progress.